Lambertian and metal shading with recursive bounces, a row-claiming loop across worker threads, and the studio and rings scene files.
14 lines
627 B
Plaintext
14 lines
627 B
Plaintext
# Three spheres on a ground plane, lit by one emissive sphere overhead.
|
|
|
|
camera 0 1.4 7.5 0 0.7 0 34
|
|
background 0.020 0.028 0.045
|
|
|
|
# centre radius material albedo fuzz
|
|
sphere 0.0 -500.0 0.0 500.0 lambert 0.62 0.62 0.60
|
|
sphere -2.1 0.75 0.1 0.75 lambert 0.86 0.24 0.22
|
|
sphere 0.0 0.85 -0.3 0.85 metal 0.92 0.88 0.78 0.03
|
|
sphere 2.1 0.70 0.2 0.70 lambert 0.22 0.42 0.86
|
|
sphere 0.6 0.32 1.5 0.32 metal 0.75 0.75 0.80 0.28
|
|
sphere -0.9 0.28 1.7 0.28 lambert 0.90 0.72 0.20
|
|
sphere 0.0 6.20 1.0 3.20 light 3.60 3.40 3.00
|